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Last modified: Wednesday, 26-Nov-2003 15:57:21 EST

Hunting

Dungeon:  Aerus City - level req is ML8  - Haldon
Dungeon:  Deep Volcanus - level req is ML3 - Haldon
Dungeon:  Heart of Volcanus - Screen Shots!  level req is ML3 - Khail Wayland
Dungeon:  Necropolis (Halls of Ma'ati)   - with a raid report and map, level req is ML1  - vn_elsimer
Dungeon:  Sobekite Eternal - with a mob level chart and raid report and a map, no lvl req
Dungeon:  Temple of Twilight  - with a map

Arbor Glen - fighting gorgon slinkers
Ashen Isle   - info on Lateef and Chimera, and moving statues on the north bridge
Green Glades - info on Chief Creon
Land of Atum - hunting outside the Setian Forts, and at the Setian Forts
Mesothelassa  - Faction Hunting Spot  - this guy was really excited about the mobs that fight just like bards and hunters and cabalists and every other class...  sounds like a cool hunting spot. 
Oceanus Hesperos  - has some lvl 35 or so hunting spots
Stygia Delta  - a note about Wandering Mau, screen shot of Setian Fort, and Whirling Light
Typhon's Reach


Cool drop, don't know what mob
Soul Blast Archmage Focus Briny Staff - has a + to killing dragons!

General Drop Observations:

Albion characters tend to get alot of Chain, Plate and Studded drops from sobekite fleshrenders in Stygia Delta. So far 2 plate drops 4 chain drops and 3 studded. The plate dropped within 3 pulls of each other.
 
Dao's supposedly drop Desert Runed leather armor, so far have yet to get one to drop.
 
Mau's tend to drop hammers for weapons.
 
Sobekites tend to drop thrusters.
 
Setians are rumored to drop Leather.. so far nothing.
- Cortana

Dungeon:  Deep Volcanus

The entrance to Deep Volcanus is in Ashen Isle.

Pictures from Speedos
Deep Volcanus Entrance
Zoned into Deep Volcanus
Chimera is not in the dungeon, but is in the zone of Ashen Isle

Dungeon:  Necropolis (Halls of Ma'ati)

Map of the west side dungeon entrance in Necropolis   11/14   - Aabra Cadabra
Map of the south side    11/14   - Aabra Cadabra

Necropolis:  It is at loc 10k, 10k  in the Land of Atum
There is also another one of these bound jinn who will port you; he pops out of a runed stone (when you right-click it) near Necropolis, loc approx 16k 19k in Land of Atun. He says he will port you to DL, and to other places as you reach a higher ML.    11/14
 I went back to check the djinn; at ML 1, he says he will add a new destination when I am ML 2.  In addition, a guildie of mine got the Eye of Ra dropped off a named lion, put it in one of the croc statues (think he said the third one in Stygia); the statue's head turned towards the pyramid, he got a notice of quest completion...and now the djinn will port him to Dom as well as DL.  He thinks that the additional port was due to the Eye of Ra thing...but of course, in ToA, one can never be sure......   Nov 15
- Olwen Keening

Refer to the map of Necropolis to find the following:
Echo of Hapy:
 
Hapy starts out pretty easy, pure mellee mob.  However after you have damaged him a bit, he splits into approximately 6-8 copies of himself.  Beware the lag when he does this.  You don't actually need to kill all of them - you only need to damage them a bit and their "energy will run out" or something to that extent and they will vanish.  Once they're all gone, the original Hapy will re-appear and you continue beating on him.  He will continue to split every so often - just rinse and repeat until the real Hapy is dead.
 
Echo of Qebehsenuef
 
Qeb is by far the easiest of the Echos.  His special attack is an AOE heat based DD which he uses often.  As long as heat resist buffs are up then he really isn't much of a problem.
 
Echo of Imsety
 
Imsety himself is not difficult at all, he is a pure mellee mob with weak hitpoints.  (Compared to the other Echos)  He does however spawn lions every so often while fighting him, and the lions are DANGEROUS.  They like to DD you for 500 if you let them.  The key is to kill him FAST so not many lions spawn.  If you have a caster with the Majestic Will RA (Like everybody on Gaheris does, but nobody anywhere else) get him to use it and he'll drop in a few seconds.  If not you may want 2 groups for him with 1 group getting the lions as they spawn...  it's tough to say really as I havn't tried him without MW.
 
Echo of Duamutef
 
By far the coolest and laggiest of the Echos.  Mid-way through the fight this Echo will split into a *LOT* of yellow con scarabs.  MAKE SURE GUARDS ARE ON CASTERS BEFORE THIS FIGHT!  hehe  Hopefully you'll have multiple pbae casters for this encounter.... make sure they're guarded and have them blast away.  Dooable but extremely difficult with a pbae/shield tank heavy group - 2 groups will ensure success.
 
Chamber of Sah, Khat, and Irn
 
These chambers are all identical... there are no named mobs - however there are 2 deep purple theurgist casters in each along with 4 deep purple mellee types.  It's a tough fight, but just take out the theurgists first, assist, and you shouldn't have much trouble with them.  After each fight you get a quest item which I assume has to do with a master level.   11/11
- Aabra Cadabra

To go to the Necropolis:  It is at loc 10k, 10k  in the Land of Atum
Go to the Stygian Delta zone. Bind at the Haven there. Then go west. West of the Stygian Delta is the Land of Atum. In the North West corner of Atun is the Necropolis.
Also, before you leave the Haven, there are some Mau nearby. One of them, just a bit north east of the haven, still in sight of the haven, is a named critter that gives a quest. The quest tells you to give a cloak to a Mau in the Necropolis. Thats all I will tell you on that Quest.
- RoseisRose

Raid Report
What is called the "Necropolis" on maps is actually called the "Halls of Ma'ati" (must be ML1 to enter) once you are inside. There are 2 underground areas on the first side. One on the far side of the river. One on the close side of the River.

Each side contains somewhere in the neighborhood of 3 "Echo"s and 3 "chambers". Need to map it further.

Echo:
Named for Osiris' sons:
Imset, Hapy, Duamutef, and Qebehsenuf
Echo's are a named mob. There are 4 (different types) that I have come across, have defeated them all.

guarded by two 'bound z' ghost looking mobs.

Down in the chamber will be a few tank type and a few caster type of these mobs. Caster ones create pets. After clearing a chamber you get a "wrap" item.

Got "Quest completed" messages upon clearing chambers and Echos.

"Hell" Hallway:
This is immediately below the entrance as you come in. If you kill the guard the fire barrier will go down temporarily. Then you need to haul ass across the room. Drag any agro into the hall on the other side and outside before the guard spawns.

Dock:
Will "permanently" disease you if you talk to the gate keeper and you are told to find a fountain of health.

Across bridge pass "Hell" Hallway:
The is a staircase full of purple snakes. Once you kill them all and make it to the bottom there is a named mob. Talked to him and he said we weren't ready yet. So I guess we have to be a higher ML or something.
- Khail

More on Necropolis:
There is a zone in spot at the front in the centre but to the right and left are two rooms that have purple con crocs that give you credit for a quest. There are statues and stairs in front of each of those rooms.

Once you zone into the actual dungeon you will find some tunnels blocked by a purple mob and a fire barrier. Kill the mob to drop the barriers.

Further into the dungeon ( we were just wandering and not paying attention to where we were going ) is a purple named mob that turns into a bird when you engage her. She's an easy 1g kill that gives you credit for something. She has an insta nuke that doesn't seem to have a range on it. I couldn't get my healer far enough away to not get inturupted. You just have to deal with it.

There were also several rooms that seemed like dead ends but we got credit and a quest item when we cleared the rooms. They have some ghost-type mobs that are melee types, sorcerers and theurgists. The theurgists are a real pain in the butt. Mez didn't stick very often and their earth theurgist pets could not be mezzed at all. Sorcerers will mez so be ready to de-mez your friends.

We also ran into to NPCs that required us to have completed other tasks before we could proceed. Without the clues we didn't have anything to really figure out what they wanted us to do / give them.

One last thing. There is a dark green river (don't go in it )with a dock on it. On the dock are two npcs that are friendly. When you talk to one it gives you what seems like a disease but its actually benificial. It reduces endurance cost for styles. We didn't bother trying to figure out this trial.

I'm sorry, my info is vague but we didn't have much to work with. We were just exploring and managed to get some quests ( most likely trials ) done.
- Armagnan

Hunting just outside Necropolis

When you get to Necropolis, there are two big purple to a 50 crocodiles, one on each side as you go up the ramp to the left or the right.   We killed each one with a group of 7. 
Drops from the big Crocodiles:
Lethal Sturdy Umbral Dire Shield
medium shield
hits 19
parry 5
lvl 49 requirement
bonus to magic 7
bonus to spell range 11
style damage 4
ds proc 20%

Dungeon: Sobekite Eternal 

Temple Level   - Parma
Tunnel Level - Underwater, with mob levels indicated  11/11  -  Matipzieu

The dungeon is at 17k, 17k in Oceanus Boreal. 

Outside the entrance is yellow, orange to a lvl 50.  Upon entering the temple, yellow and orange agro right away.  If you go straight down from 17k 17k, it is said you will not encounter any agro.

A lot of people are getting stuck in theng room. In the left hand corner of the main largeng there is a whole in the ceiling that you have to swim up in to.
- holwarson

You can get in Sobekite at any time (no minimum ML requirement)
- Palance

there is a Cheif in one of the underwater parts ya need to kill to get the keys (there are 2 he drops) to unlock the gates in SE... there are more mobs inside the dry part of SE that drop keys to other gates...
- TraceDe

Armormaster - hes not that tough we did him with a group of 6 he always drops some axes. they have a pink glow to them.
- digital-eXe

in Sobekite Eternal
we killed Armormaster with 7 hibs
he is purp and has like 6-8 oj adds
(priest, wraith, 2-4 wizards, 2-4 figters)
only recieved 3 96% longswords tho
firbolg sword grapic with purple glow
- Yoggoth

Drops:
arcanite Dreadfin Frenzy Trident
- PiaoSB

dropped in ML2 dungeon, off a purple named
arcanium Sword of the Scaled
- Phiaj

sweet belt i got from one of the named purp snake people in sobekite dungeon.  it costs 10g per charge to recharge this item, but i will at least have crack3 when there isn't a menty around
Girdle of Immense Power
- Celda

<the arcanium Sword of the Scaled> drops off the Armsmaster more often then not. That or he'll drop a crapload of garbage RoG Axes
- Aenslands IsSlipperyWhenWet

Mob Level Chart
- provided by ChizUndine

Amenemhat 50-102
Antron Chieftan 52
Antron deep healer 46-51
Antron Diplomat 49
Antron earth caller 46-51
Antron guardian 45-47
Antron illusionist 44-48
Antron marauder 46-50
Antron scout 47-52
Antron shaman 46-51
Antron snarefisher 44
Antron storm caller 47-52
Antron thief 45-47
Antron void caller 44-46
Antron waterblade 44-47
Armsmaster Chenzira 67
Ata 65-68
atlantean crocodile 70-73
Bassem 65-68
blade sentinel 49-54
bloodgill shark 50
bloodmaw 49-53
cold gaze ward 51-55
Djedkare 55
dreadfin shark 46-49
frenzied snapjaw 53
giant gormandizer 51-54
giant oktopous 48
Image of Kaletor 58
Image of Thoas 58
Ka'a 60
Kanakht 20
nereid spirit 42
oktopous 42-46
Onuris 65
pygmy oktopous 46-49
razor toothed eel 45-49
Rrionne 70
Rrionne's Reflection 70
scarred bloodgill 52-54
scarred dreadfin 48
sea spirit 39-42
Shadow Reaver 75
Sinuhe 68
Sobekite armsmaster 55
Sobekite cold phantom 50-54
Sobekite dark spirit 48-52
Sobekite pulverizier 49-54
Sobekite sem-priest 54-59
Sobekite shadow 52-57
Sobekite stolist 51-52
Sobekite wizard 48-49
Sobekite wraith 42
Sobekite wraithmage 52
Sobekite Arch Mage 53
Speos Arch Mage 53
Speos butcher 50
Speos Chieftan 58
Speos depthstalker 51-55
Speos flux mage 57
Speos hoard guard 48-51
Speos ice caller 48-52
Speos kruos mage 50
Speos mind flayer 48-50
Speos plunderer 49-54
Speos seeker 48-53
Speos spellbinder 50-55
Speos spirit caller 51-54
Speos traveller 49-52
Speos warlock 50-55
temple ward 47-51
triton's friend 40-44
venemous oktopous 44-47
voracious gulper eel 48-53
watcher 53-54
water crocodile 63-69
wolf eel 51-56

Reports from a fellow who has been raiding this dungeon:
There is some very nice loot in this dugeon pulled 3 peices of 99 quality loot off the level 70 armsmaster. A friar staff that has these mace life things on the end and procs a 20% damage shield with really nice stats including +15% to melee damge. Also got some great merc specific legs.

The respawn in the water is ridiculous the second the swimming mermaid things die boom they respawn again..

Im read that the keys to unlock the upper part are on the cheiftan. Can anyone confirm or deny this we have tried 10 to 15 times to get to the cheiftan in a group unsucesfully- we keep being hindered by the quick respawn and storm callers simply chaining theurg pets on you. We are talking 20 to 30 theurg pets.

There is 2 level 70 chained mobs one is the reflection of the other. We are curretly working on killing these. You cannot fight the main mob presumably because you have to kill the reflection first, which we have gotten her very low but the main mob is also a thuerg and chains pets on you. Her name is Riorre or something similar if anyone can add to this body of knowledge. I can say that the drops we have pulled out of this dungeon are worthy of exploration.
- holwarson

Oct 31 bug fix:  The North Hall gate key will now properly unlock the North Hall gate in Sobekite Eternal

Dungeon:  Temple of Twilight

Get to Aerus, and go west underwater, 15k, 62k Oceanus Notos    - questin

Three maps available, look at them all, see which one gives you the information you wanted.
Map of the Temple of Twilight        - Balise

Another Map of the Temple of Twilight    - Jozi

Another Map of the Temple of Twilight     - Staghorn

This dungeon is on most maps as "Medusa". She is the main boss in this dungeon.  - Palance

Temple Layout:
Swim down the tunnel. You arrive at about 23, 23 after going down a hole. I call this the Crossroads. You can go W, SW or East.

Directly west of there, you have a triton treasure hunter against the south wall. He explains the barracuda horde to the west. It's about 10+ red/purple barracudas with a deep purple one that glows supposedly controlling them. That is 3.6.

If you go east, the tunnel slopes down then curls around south. You run into a 3 way fork. NW (where you are coming from), NE and SW. SW loops back to connect to the same tunnel that SW from the Crossroads leads to. Down there, on the south side you will find the barracuda room. They aggro from pretty far away and chew people up quickly. All grape. That is 3.8.

The northeast path from the 3way fork we have yet to explore.   Also, I would recommend no less than 2 fg for exploring all of ToT. Aggro and adds are pretty nasty in some places.
- Alcara Argenta

I didnt venture too far in, its all oj-red con at start, quickly moves up to grape. Mainly Octopus and manta rays/eels.
- Ariesean

Do not play with the Barracuda with the Glowing spell effect. He makes all the lil fishes come an kill you as he stuns and or mez's ya.
Not one single drop.
Some mobs not even coin.
- Momolicious

Not much more info here.. We went in with a 2 guild groups, like 12 people.. Made it through a few branches.. The vertigo from having to swim up and down through tunnels to get to different levels was quite disorienting.. Took us about 5 minutes to get completely lost, so we were just picking a random direction at each branch we came to.. Not much in the way of drops, methinks this one may not be fully itemized yet.
We made it to a room full of purple con Rays.. Were trying to keep our distance but accidentally got aggro.. Well, let's just say these are not ordinary mobs.. We got a /broad message about one ray drawing strength from the others, or something to that effect, then the *entire* swarm all went after one person at a time.. About 10 of them, hitting for 400-600 a swing.. Wiped our 2 groups in about 20 seconds.. A swarm of /assisting purple cons is no joke..
- Segnar

A friend and I went in there last night. Nice camp, decent mobs, but same.... no drops. While I'm in it for the XP and some fun, it's still nice to hope for a drop or two on occasion.
- Talance

Arbor Glen

There are gorgon slinkers at AG 3k, 38k, around that island there.  Apparently, you shrink while you fight them.  They con purple to 50s.  Pictures from Alea and Sumina
Fighting gorgon slinkers picture 1, picture 2, picture 3

Oceanus Hesperos

Has lvl 35 or so hunting:

Cloth armor can be found at Hesperos (21k, 32k) on a small island with inferior marids, lesser jannis, and one named mob, Delina.  Also, the mobs con yellow and oj to me at 37, they have been that way since level 34.      Nov 19
- Ironknuckles


harpies at 14k, 44k
You can do these with 2 people at lvl 37. 
Drops: necklace, lvl 49 gem, lvl 42 focums staff, lvl 44 cloth chest pieces.

The first island you get ported to has a bunch of my guess is mid 20s under water stingrays[cant remember]. Cant remember my directions but to the right of the temple with the arbitrator in it, a little ways out in the water is where they were. I seen a couple on teh shore so i had to check it out.  There are also some 30s on teh island past those mobs in the water. Both types of mobs were aggro to me.
- Smage

First island you port to has tons of good low mobs underwater around it, watch out for sharks. Also the harpies and statue islands towards the Volcanus docks.
- Poolrad

When you get off the boat go to the hall and take the portal to Hesperos. Then head to the town, south I think, bind and then go out the south gate and island hop south.

There are two islands with one tower, and one island with a whole bunch of ruins. All that stuff is good for solo 35 ish. The exps SUCK because it is outdoors and not dungeon and no group bonus. But the drops are fantastic. I got a bunch of jewelry drops which were all level 49 off of level 35-40 mobs. When you are at the island with all the ruins, swim east to another little island with djinn like things on there. Attack some and you will be in for a nice surprise, they actually have good AI, and great chain with piety drops there. Also got staves with 36-40 levels to all magic.

If you head south from the island with all the ruins you will come to treasure island. It is filled with purples and chests, whend, spawn 3-6 yellow to purple mobs to a level 35-40. I got a scroll here. Beware swimming to this island as the sharks swarm you.

From the Djinn island you can swim east and a little south to another island which has yellow crocs to 35 and lots of other purples, and saw one red, so maybe a group can take em. 3 of us 35's barely killed a purple, but we did it, group would be easy. Drops were their too.

Since the exps seem lower it is only beneficial to farm or explore. I did it duoing with a shaman friend and it was fun for a bit cause the company was good, but for pve at 35 it wears dull quick, unless you get lots of drops which we did.

On one of the islands with one tower, we got chain and a shield for shaman types.

Only say one melee drop and it was a ring with 18 con and other stats...everything else was for shaman and healer and thane. (Piety)

I did see one cloth and one leather drop, but that was it, chain was much more available. Maybe it drops based on who is hunting? We were both chain users.

I asked about a dozen npc's for quests and got nothing around level 35. Not sure where the quests are or if they are all 40+.
- JestersFool

Land of Atum

Seti the Pharaoh in the Fortress of Storms

Picture of Seti    - Zinshakesh Suracai

Setian Forts

The Setian forts are a slaughter zone waiting to coble up little 50th level people and spit them back out. There is a way to kill the mobs in the fort with only 1 group. However, its really risky. We were able to take out 2 runs and whiped on the third.

The key is Confusion. You have to keep all most all of the setians confused and fighting each other. You simply pick them off as they kill each other. As long as you participate and get some killing blows in you will get credit and loot. I can't stress enough that this is every risky. Also, do not confuse them inside the fort and watch for scouts from the camps. If you get the scouts one or both camps will all rush you. This can hold true for the main fort itself.    Nov 19
- Baloria

Setian Camps near Forts

The Setian camps that exists just outside the forts are REALLY great places to just slaughter for loot or xp depending on what your group is made of. The trick is you need CC. You see the camp can be completely emptied of all mobs and the fort will send out 3 laborers to the camp. This will never stop. You can keep this up for hours and the fort will continually pump out setians.

Also, I can't remember the LOC but the named setian that drops the NAilah's Robes walks by one of these camps. I have encountered him twice here. Its just inside the land of Atum along hte north edge of the river behind one of the Gator statues is the fort and it has a camp on the west side and on the east side. We did this on the west side. Lots of Armor drops, and Spear's History 1 of 3 as well as Helenia's Letters 3 of 3 I believe drop at this camp.
- Baloria

Green Glades

Chief Creon

Chief Creon and his mobs are located at 20k, 40k in Green Glades. 
He is a named centaur.  He's a barrier mob w/30-40 adds.  He seems pretty high too, hit me for 700 excluding resists with my 529 af armor    11/13
- Clancy Wiggum

we just killed the named archer statue in green glade, dropped 7 items, one of which was a component
also dropped weapon dye
took 2 groups about half an hour to kill her
drops were all MP
1 bracer
2 sythes
1 spear
Braggart Bow artifact part
weapon dye
legendary weapon part
- Yoggoth

Karise, location 43k 15k Green Glades, bring plenty of archers and lots of healing love as she has a 200 damage shield on her that will pwn your tanks
- Twirlin
Karise drops like 5 mp weapons with good stats and graphics
- Cutwolf

Mesothelassa

Named purple near 34k 5k there takes 4+ people to kill drops uber items (sword 30% haste proc)
- Incabulous

Faction Hunting Spot
I don't know if you're familiar with the 3 factions in Meso loc 34k 5k but man it's a good time.
theres the skyros the naxos and the melos and I've spent all day fighting them all
The Skyros have hib classes the Naxos have mid classes and the Melos have alb classes
 
I've fought Valewalkers Friars Eldritches Mentalists Spear heros cabalists sorcerors ice wizards mercenaries rangers scouts hunters spiritmasters bonedancers reavers clerics nightshades bards armsmen and druids
 
all merpeople and all with very good AI
 
example I fought an ice wizard and he cold debuffed me, cold DD nuked me then when I got too close he ice rooted me and kited me!
All the healing mobs heal their friends in the area
A spear hero even landed a parry reactionary on me stunning me for 2 seconds
All the hib casters get 9 second stun
and Mythic even named them after level titles of classes like the Valewalker mob is a Skyros Harvester and the Nightshade mob is a Skyros Stalker just to name a few
 
really fun spot for soloing.
Everything here is blue-orange con

This also isn't to neglect mentioning that they all get spells that are similar to those classes like light DD's for the hibs and AF buffs that look like the classes respected AF buffs and what not... all the same parry and evade and everything.... the bard mob even insta DD's and mezzes
- Curran Kelleher

Stygia Delta

Setian Fort

Outside the Setian Fort at 15k, 22k Stygia:
We went to the temple with a large group cause one people was saying it he attacked a purple and a huge army came so we were wondering if we brought a huge group if we could take it. As soon as someone stepped into city we had litterally over a hundred of the guys attacking .. From all sides. It was related to the final battle scene from Mummy 2. We are not sure what it is for.. Think maybe a ML of high lvl.. It just was chaos. Oj's red and purples to 50's were coming.. As I said. BG had I think 66 people at final count before we haded there and it was total wipe out in under 2 mins.   11/14
- Vaaz

Whirling Light

I have also seen the Whirling Light on the statue island just across the way where you zone in through the blue portal into Oceanus. I hunt the harpies, statues, and Janni dusts for the coral armor drops and other niceties. I saw this thing and didnt know what to think of it. I thought it might be a product of the janni's (there is a portal Ancient Djinn Stone nearby that I use to go immediately to Svasud) Hunting things in it and other such activitys caused nothing. I tried talking to it and everything else my guild and I could think of. The only perisistant pattern was that it came at night and it still comes as I farm the Jannis for the last piece of armor i need.    Nov 17
Pictures of the Whirling Light:  shot 1,shot 2, shot 3
- Korstet Darkskald

The picture was taken just outside of the Haven of Stygia. It had sound effects like a tornado or something. Was not clickable/attackable. was able to pass thru it a couple times. No idea what this could be.   11/14

I was in stygia when i aggroed a blue con Wandering Mau,and i thought fine this will be easy, apperantly not they have been given a full heal spell which is uninteruptable and which they use every 3 attacks of mine??
After all my mana and end were gone i had no way of putting up enough damage to kill this thing. Every time i got it to 10 percent,it healed itself fully.    11/11
- Sqweebo

I`ve noticed this also, if you attack mau too close to the maubastet camp. I think it is their named priest in the middle of the camp that instaheals them, because it hasnt happened anywhere else as far as i know or have seen. Simply kite the mau a bit away from the camp and then blast it to oblivion.   11/11
- wraith

Setian Fort

Typhon's Reach

Administrator

In the volcanus area, go NE for sometime and cross the bridge, go up the hill towards that fortress, like ur going to malamis? there is a named Administrator something and Soleh is supposed to be there. not there tho, supposed to be able to get transported and fight his friends, did this with a sorc, but we got owned b/c it was 6red con vs us 2. came back later with a FG and no soleh.
- Sirch

we found the administrator while we were exploring that area.. Went in with 5 people. Killed off the first round but died to the second
- Adreanis Finch

spirit weak mobs:  certain salamander hatchlings in Typhon's Reach.
- vn_jurke

Ashen Isle, Lateef, Chimera

Lateef

Comments on Solo, Grouped, or Battlegrouped:
This will take 2 full groups.

Lucky for me, I was not right on top of the bridge when the 3 purple mobs spawned and killed Lateef. A broadcast message is displayed that says one of the mobs takes the dagger he was going to give you, kills him, and then "sheathes the dagger." This tells me that you have to kill the named mob who took the dagger to get it. His name was Sutekh I think. They are all high purples though, including one who can mez and stun. I would say it would require at least 2 strong FG.    11/11
- Eramen

In the far SE corner of Ashen Isle, there is a named mob (yellow con) named Lateef. He asks you to help him escape from Ash Isle/Typhon's by taking him to a bridge to the west of his location.
 
He walks extremely slow, it took me 25 minutes or more to lead him safely to the bridge, Once there, he said 'Meet me on the other side fo your reward'. As he approached the middle of the bridge 3 deep purple con mobs spawned instantly killing him, and then taking me down afterwards.
 
I'm not sure exactly how this is supposed to be worked out, but I think you need to tell him to [wait] just before he gets to the bridge, otherwise he takes off at about speed 9 across and dies. Then probably kill the 3 named mobs that pop, In a guess would take at least 2-3g+ One mob is a mezzer, one is a shaman, and the other a tasnk (I believe). Looked to be pretty tough, and they all hit fairly hard (upwards of 400-500 on a level 50 zerk with capped gear on).
 
If you get him across the bridge, I believe he gives you an artifact, but I have yet to be able to do this so far.
- Maestrok

 - Lateef will now spawn much more frequently.  (from 11/11 patch notes)

Chimera

Comments on Solo, Grouped, or Battlegrouped:
This has been done with two full groups.

This mob is comparable to the dragon imo as far as melee goes. he had no special AI "properties" that we could tell, straight up melee fight. Along with the fact you have a constant pop of oj-purple guardians nonstop.

It took about 2 hours total to bring him down, with ZERO deaths. Not going to go into the strategy used tho.
- EternitySphere

Screen shots:
Battling Chimera    - Kaaine
Chimera   - Speedos
Chimera and the taur arieos    - Ducks
Chimera and the elite taur defender   - Ducks
Chimera and a few defenders   - Ducks

The loot dropped was as follows :

1.Vest Of Delusions
102af MP Leather
Dex-22
Str-22
All Melee-2
Crit Strike-3
Con-22
Envenom-2
130pt Self Heal Proc
*Unique Graphic*

2.Hauberk of Mirages
102af MP Scale
Str-22
Con-22
<Unknown melee bonus> vs Undead and Magical creatures. <delve value was cutoff>
All Melee-2
Bonus to AF-10
Bonus to HP Cap-40
Bonus to Str Cap-5
130pt Self Heal Proc
*Unique Graphic*

3. Torch of Innovation
<Legendary Weapon Component>

4. 6 (six!) Blood Splattered Keys
*There are 6 Blood Splattered chests in his nest*

Unfortunately for us, since the greater majority were on ML2 or there abouts...none of us were able tothe chests. I wasn't able to verify whether or not we had to actually have reached that high in ML before we couldthem.
Anyways, /drool over those chests.
- EternitySphere

took him down on alb/bors with 2fg. took us ~30 minutes.

i think if you guys brought some animalist, would take hibs maybe 20 minutes


we got a friar robe and cleric bp. and 6 keys also which we couldn't use.
- Enigmatic Few

I was one of those on alb/bors that helped take him down with 2 groups. There's no real 'strategy' needed, just have one group take adds, and one group tank the chimera. When the second group isn't killing adds, they go fight the chimera again. Not exactly rocket science. He dropped a nice cleric bp, and a nice friar robe. 6 keys, as has been said, also dropped, but we were not allowed to use them for some reason (thanks julie for checking into that).

screenshot of the friar robe:
tempered Robe of Casuistry
- Ezreld ElDuderinoOMG

Moving Statues on the North bridge
While me and a friend was hunting the north bridge for the bane of the battler scrolls (killing Tuar Skopos on the bridge), I notice the two statues to my side looked like they moved sometimes.
 
Sure enough, me and my cleric friend were about to log near one of the statues when I noticed the tail waving back and forth. As I noticed, it jumped off its pedistle and whent right after the cleric. It conned red (we are 50s), and hit about 20-30 less damage than the taurs but attacks noticeably faster. Me and him took it with very little trouble, was like fighting a tuar skopos. We also dove for the now alive statue on the opposite side. Both dropped nothing of special interest but junk look and 1 gold and a bit of silver.
 
I was pretty shocked to seeing them move, as I have camped for 5 hours befor this day, and about 3-4 hours prior to them attacking us. I do not recall any text across my chatbox or actionbox. They just up and became aggressive MOBs. Careful being around those things when attempting to hunt this bridge for the Tuar Skopos.
Lothire


Last modified: Wednesday, 26-Nov-2003 15:57:21 EST
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